Game-Based Learning: Disruptive Approaches to Education, Learning, Training, and Development


Game-based Learning (GBL) emerged on the academic and enterprise scene in the late 1990s. GBL encompasses fun, play, engagement, serious learning, and interactive entertainment. GBL is a pedagogical (K-12) or andragogical (adult) approach to learning that may be defined as: a type of gameplay that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.