Instructional design is a maturing field with decades of practice and research to inform it. Many long-standing practices remain valuable, but new and emerging developments in education and technology have significant implications for how we think about learning experience design. What are the implications of big data and learning analytics? What happens when we blend user-centered design and traditional notions of instructional design? How is gamification and game-based learning changing instructional design? What about the role of adaptive and personalized learning? How is the commitment to such learning environments shaping or reshaping instructional design? How does virtual and augmented reality create new affordances and limitations for instructional design? How do partnerships and integrations across organizations and networks impact the instructional design process? In this session, participants will be challenged to consider the implications of these and related questions as we seek to face the challenges and embrace the opportunities of higher education instructional design in a connected age.
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SOURCE: Educause
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