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One gaming design exercise in a seminar
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Last week I tried a new exercise in my gaming seminar, and wanted to post about it because it went well and might be useful. I’d also like to build on the exercise. To recap: at this point in the class we’re explored a range of gaming forms. We started with tabletop games, moved on to role-playing games, then jumped to the digital world, and followed up with gamification. Throughout we’ve explored the higher education implications for each via practice (playing games), scholarship (reading research), and design (making stuff). Now students are working on their final game projects, a process...
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